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Old Aug 21, 2007, 10:32 AM // 10:32   #61
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I personally dont have a problem with re-connects, the occasional error7's i get are courtesy of Anet rather than my line.

It is a problem in HA tho, especially since 2 of our monks share a connection, its getting pretty common to reach latter maps and find an Archer Henchman on each side.
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Old Aug 21, 2007, 11:10 AM // 11:10   #62
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I'd expect that the reconnects will be the first update after GWEN goes live.

Reasoning: the reconnects will take some work, and Anet will be very very busy with the preview event - server load, and bugs that survived the alpha tests and similar. These will be adressed, however, there won't be time to fix them before the 31st. So, immediately after that, the collected data will be incorporated into the next update.
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Old Aug 21, 2007, 12:09 PM // 12:09   #63
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I'm going to say the same thing I've been saying. I do not care about reconnects untill Saturday, but they really should be in the game by the time the Gvg Tournament starts or there will be some very unhappy Pvpers. And before you say the whole "It's for the greater good of the economy," guess what, most of the people actually playing on Saturday ['s tournament] don't care AT ALL about the PvE economy and that reason for the absense of reconnects will surely fall on deaf ears.

Please don't respond to this post with a "Well PvE is more important" or "Thats tough for you, just deal with it" response, think of somthing a little more creative please.
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Old Aug 21, 2007, 01:05 PM // 13:05   #64
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I play gw on linux (bless wine) and because its not windows there are disconnects every once in awhile (more so in pvp, not really in pve). Without Reconnects Any long quests are out of reach for me -_-
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Old Aug 21, 2007, 01:18 PM // 13:18   #65
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No 1 sad PVE is more important then PVP Just lately PVPers were complaining about alot of things Favor system for one and those snotty hardcore PVPers insult PVEers when they defend their gamestyle so dont start saying 'PVP is more important than PVE" they are both equal and there is no argument about it.
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Old Aug 21, 2007, 02:48 PM // 14:48   #66
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Quote:
Originally Posted by Gaile Gray
Hey, guys,

I'm feeling the pain, too. We let the whole team know -- via the CS -- that this was a major issue and the community would like reconnects reinstated as soon as possible. The situation is, in all honesty, we don't want to "turn reconnects back on," until we've tried to break it every way from Sunday, to assure that someone doesn't abuse the system and start the duping again.

We caught the last duping issue quickly, and we removed pretty much every cheated item from the economy, but we'd rather prevent the matter than correct it afterwards. That's why it's taking a few days to get reconnects back in place. Please bear with us -- it's for the greater good that we take the time to do the double and triple checks!
Get it back asap but fix it right.
Thanks for the update Gaile.

Here's the troubles I've had since the reconnect feature was taken away:
-Vanquishing Prophet's Path, fighting my last group, Kephket's group...only 2 scarabs left...I get disconnected...lose all progress. I later go back and try again and successfully vanquish the area.
-Vanquishing Talus Chute...quite a difficult area...get probably 3/4 of the way through and pretty much all of the hard mobs out of the way....I get disconnected...lose all progress. Haven't tried this again....but at least all of the mapping is done.
-Vanquishing TOA to Ascalon with a group of 8 from TOA...vanquished all the zones from TOA to Old Ascalon (successfully vanquished Old Ascalon)...I intended to continue on to Regent Valley, Pockmark Flats, and the Eastern Frontier. I take a short break to get some lunch....I get disconnected and can't continue on. I later go back and vanquish Regent Valley and Pockmark Flats with a group of 4...but fail in the Eastern Frontier due to the large groups of Grawl.
-Since I failed to kill the grawl I started this morning from TOA to take a group of 8 there and vanquish the area. I got almost to the portal to The Breach in Diessa Lowlands...but got disconnected...3 hours wasted. This was due to my ISP resetting my connection as I lost all internet connectivity...not just GW.


Am I frustrated by these disconnects? Absolutely...but I still want Anet to fix the Reconnect feature correctly before reintroducing it to the game. I'll find other stuff to do and limit my risk to disconnecting while playing the game.

Again thanks for the update Gaile...I'm glad they know we want it back ASAP, and I trust they will do just that.

To the PvPers: It would take longer to code it to differentiate between PvE and PvP than actually fixing it properly...so just let them do that...fix it properly. Losing reconnects has just as big of an impact on PvE as it does PvP...and I'm sure both PvE players AND PvP players were involved in the duping (some PvP players play PvE too you know). This is not a PvE/PvP issue...so quit bringing that crap into this discussion...you're suffering just like we are. Deal with it like we are. Instead of asking for the reconnect feature to be implemented before it is fixed you should be concentrating on calling for a delay in the GvG tournament until the reconnect feature is fixed. I'm sure you won't have to wait too long. It's a top priority for Anet at this point. This is the one issue giving them the most grief...and they are no doubt working as hard as they can to silence the Anet Bashing about this.

Last edited by Thunder79; Aug 21, 2007 at 02:56 PM // 14:56..
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Old Aug 21, 2007, 04:48 PM // 16:48   #67
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Since this problem popped up I have been "doing other things". It just a matter of time before I, and others, get in the habit of "doing other things" and break the habit of playing GW. Bottom line is Anet stand to lose a lot of future revenue if the problem isn't fixed ASAP. I sure hope they are aware of this, and get things fixed soon.

Personally, I don't give a rat's hairy butt about people duping items. Ban them, restore the reconnect feature and ban anyone in the future that exploits game bugs that in violation to the EULA.
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Old Aug 21, 2007, 09:52 PM // 21:52   #68
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Quote:
Originally Posted by quickmonty
Since this problem popped up I have been "doing other things". It just a matter of time before I, and others, get in the habit of "doing other things" and break the habit of playing GW. Bottom line is Anet stand to lose a lot of future revenue if the problem isn't fixed ASAP. I sure hope they are aware of this, and get things fixed soon.

Personally, I don't give a rat's hairy butt about people duping items. Ban them, restore the reconnect feature and ban anyone in the future that exploits game bugs that in violation to the EULA.
what the hell are you talking about? Doing other things = no revenue?

Because there is a short down time we can't reconnect? Its so horrible...it hasn't even been outrageously long that reconnect hasn't been fixed. The time its been down so far has been understandable.

I do other things whenever GW does not come out with there skill changes (I get bored of stale skills) yet I come back, if your going to quit GW cus of a reconnect feature that will be fixed soon and is being done because they care for the players, I dont see wtf your whining about.

"A-net took down something, to fix an exploit that affects MANY players....oh but I don't care so obviously A-net wont get any sales from me for fixing the game -_-"

If they fix the exploit that means theres less bans to go out, means less problems for them, less problems for a large portion of GW. And they might have to do a rollback if it gets too bad...so why not prevent future dilemas?
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Old Aug 21, 2007, 10:25 PM // 22:25   #69
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[QUOTE]
Quote:
Originally Posted by quickmonty
Since this problem popped up I have been "doing other things". It just a matter of time before I, and others, get in the habit of "doing other things" and break the habit of playing GW. Bottom line is Anet stand to lose a lot of future revenue if the problem isn't fixed ASAP. I sure hope they are aware of this, and get things fixed soon.
yes they already stated that it will be back as soon as they make sure it cant be exploited some other way.

so farmers having to get the hardest leetest loot are losing some farming income on DOA runs that fail.


BFD

i dont do something that depends on a whole party staying on for 2-4 hours and only a bleep would try it until reconnects are back

so you lose a little ingame gold

so what?
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Old Aug 21, 2007, 10:38 PM // 22:38   #70
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They're going to get it back up and going as soon as they can.

Also, a "real honest" player got by fine without the reconnect ability before, I don't think we should be making another thread complaining at Anet... o.o
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Old Aug 22, 2007, 05:26 AM // 05:26   #71
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Hi, guys,

We greatly appreciate your patience and understanding as we worked through the entire reconnects system to assure that it was functioning as it should in every respect.

Checks having been made, testing having been conducted, you should see a roll-out of reconnects in one of the next live builds, likely tomorrow or Thursday.

Again, we're sorry for the period of time during which this feature was disabled, but I'm personally confident that each and every one of you would agree that protection of the game economy, and the prevention of damage to the community as a whole, makes waiting for a few days for the "all clear" to be more than acceptable. (I hope you're all with me on that! )
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Last edited by Gaile Gray; Aug 22, 2007 at 05:30 AM // 05:30..
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Old Aug 22, 2007, 05:28 AM // 05:28   #72
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[homer]Woohoo![/homer]

Thanks goes to you, Gaile, and all the other devs that made this all possible.
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Old Aug 22, 2007, 05:30 AM // 05:30   #73
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Quote:
Originally Posted by Gaile Gray
Checks having been made, testing having been conducted, you should see a roll-out of reconnects in the next live build, which I believe may take place tomorrow or Thursday.
*Hugs Gaile* thankyou thankyou thankyou thankyou!

The AO guild can finally get our quishing titles
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Old Aug 22, 2007, 05:51 AM // 05:51   #74
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To be honest one good thing came out of this for me atleast!

My isp (Which i will not name) Sucks for keeping me connected so because of all the disconects and having to restart missions /quests etc i phoned them
up and got them to "Fix" my connection and now im happily sailing along finaly at my rated speed and "Not" getting disconnected all the time from guild wars.

Cant wait for the reconnects to be back in place though, it has saved me from failure many times over! thanks for keeping us informed.
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Old Aug 22, 2007, 08:42 AM // 08:42   #75
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For all the people who insist that it is player side, well, these people weren't in the Deep Saturday night when it burped everyone in the deep back to "town" at once. People who had killed Kanaxai weren't able to get items. People who had spent several hours in the Deep were kicked out. My group was in the second to last room when we all froze, but were fine over Vent.

ANet did a good job doing exactly what was needed with the duping, but the fanboy "ZOMG ANet can do no wrong evar!!1!" is old and needs to stop. Gaile will not appear and give you free stuff and free fame for being good little minions.

In other words, applaud what is good and call attention to what is wrong. No reconnects is a necessary evil until the issue can be fixed, but if the servers are going to be as lag happy as they have been, then I hope they hurry.
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Old Aug 22, 2007, 09:08 AM // 09:08   #76
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Quote:
Originally Posted by Gaile Gray
Hi, guys,

We greatly appreciate your patience and understanding as we worked through the entire reconnects system to assure that it was functioning as it should in every respect.

Checks having been made, testing having been conducted, you should see a roll-out of reconnects in one of the next live builds, likely tomorrow or Thursday.

Again, we're sorry for the period of time during which this feature was disabled, but I'm personally confident that each and every one of you would agree that protection of the game economy, and the prevention of damage to the community as a whole, makes waiting for a few days for the "all clear" to be more than acceptable. (I hope you're all with me on that! )
Great news indeed and i appreciate all the efforts by ANet to get this sorted in a timely fashion.

Also, yes, i do understand why this was done and agree that the situation needed to be sorted and check thoroughly.

Peace,

Ferret
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Old Aug 22, 2007, 09:25 AM // 09:25   #77
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Quote:
Originally Posted by Gaile Gray
Checks having been made, testing having been conducted, you should see a roll-out of reconnects in one of the next live builds, likely tomorrow or Thursday.
Gr8 news, and /signed protection of the game is very important so we continue enjoying it...
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Old Aug 22, 2007, 11:00 AM // 11:00   #78
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I hope they made a new system to reconnect, rather than having to leave the client open and not touch a single button until your connection is "fixed." About half the time when I would try to reconnect with the old method, it would tell me some BS error and send me back to the character selection screen. This was before they disabled it, mind you.
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Old Aug 22, 2007, 12:28 PM // 12:28   #79
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Quote:
Originally Posted by Gaile Gray
Hi, guys,

We greatly appreciate your patience and understanding as we worked through the entire reconnects system to assure that it was functioning as it should in every respect.

Checks having been made, testing having been conducted, you should see a roll-out of reconnects in one of the next live builds, likely tomorrow or Thursday.

Again, we're sorry for the period of time during which this feature was disabled, but I'm personally confident that each and every one of you would agree that protection of the game economy, and the prevention of damage to the community as a whole, makes waiting for a few days for the "all clear" to be more than acceptable. (I hope you're all with me on that! )
thats great!! and um... *wink* *wink* Could you suggest....*looks around*
a shadow refuge buff..... *this message will self-destruct in 10 seconds*
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